HomeBlogThe Apokélypse: Pokémon, Addiction, Dopamine and Life

The Apokélypse: Pokémon, Addiction, Dopamine and Life

In case you hadn’t noticed, a game that once ruled the lives of so many two decades ago is back on our handy-dandy smartphones, and ready to go with us everywhere.

Pokémon GO, a game that would’ve been a dream come true if we’d (millennials) had it 15-odd years ago. But, we didn’t, so now we’re stuck with downloading it to relive and reminisce upon our old days, in search of the nostalgia that comes with a form of entertainment that was once such a huge part of our lives.

A SHORT HISTORY: WHAT IS POKÉMON?

Late in the 1990’s, a man by the name of Satoshi Tajiri came up with the idea of Pokémon – aka., capsule monsters, pocket monsters, creatures that inhabited the world with the underlying and overruling theme that one had to catch ‘em all and become the very best that no one ever was.

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The trading card game came next and was a huge hit in primary schools across the globe. The TV show cashed in after, further magnifying the fantasy world for what it would be like to catch and train monsters, battling them for street cred.

It was a complete hit, and as we all got older, many of us moved on (not always completely), turning our backs on the 152nd and consecutive Pokémon that were added to the original 151. That is, until now.

WELCOME BACK

You may have seen it in the news or on social media that Pokémon is back for the 22-32-year-old-crowd. It lives inside us once again. And not only are we treated with the familiar pixels, but the music and sound effects too, combining with the new augmented reality mechanism.

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Because of this, Pokémon can be seen lurking everywhere in our world. Walking to work tomorrow? Well, a Charmander could be nearby. Chilling at home? A Gengar might be hanging out in your backyard. Going for a jog later? Don’t forget to put another egg in that incubator.

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The nostalgia people are experiencing while collecting Pokéballs and searching for any Pokémon other than a Rattata, are coupling with their brains wiring, concocting one sweet recipe for a harmful addiction…

Or is it?

WHAT IS ADDICTION?

Neuroscientist Dr Carl Hart writes in his book High Price, with reference to the Diagnostic and Statistical Manual of Mental Disorders, that for a person to be labelled as an “addict,” their use of something (substance, device, etc.) must “interfere with important life functions like parenting, work, and intimate relationships. The use must continue despite ongoing negative consequences, take up a great deal of time and mental energy, and persist in the face of repeated attempts to stop or cut back.”

Now, if we relate this to not just Pokémon GO, but video games and apps in general, do we then throw people that partake in them in this box, or just pass it off as another activity, like mindlessly scrolling Facebook?

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If the game takes people away from their lives, stops them from going to work, eating, sleeping, talking to their family and friends, then sure, maybe we can categorise it as harmful. But if not, who cares, right?

Maybe. But what we also have to consider is why we’re even so susceptible to coloured pixels on our screens in the first place.

POKÉMON GO AND DOPAMINE

That feeling when you get a new like, friend request, comment, random message off your crush, is the reason why so many of us can find ourselves falling down the “addiction” rabbit hole, and it all comes down to a certain neurotransmitter in our brains that control our reward and pleasure feelings: dopamine.

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Release too much of this molecule and our brain down-regulates the amount of receptors that uptake this transmitter. This results in a decrease in those rewarding and pleasurable feelings.

However, tease the brain with just the right amount of stimulation, and it wants more. Take it away at the right moment, and it doesn’t tip into the overload phase and desensitize the dopamine feels.

Give the player a new Pokémon right out of the gate and allow them to enter the environment with the ability to seek out new ones that can appear at any moment and in any suburb, city, street, location. Find one, catch it, and dopamine is released. You want that feeling again? Then simply walk around until you find another.

APOKÉLYPSE: POKÉMON AND THE FUTURE OF SOCIAL MEDIA

Going for a walk to find a new Pokémon or level up a current one is already a key motive to the game’s mechanics. But this may just be the start of the newest style of app that could take over the other ones that are already circulating. If they were to update the game, linking it with our already favourite apps and providing users with the ability to add and message friends, post statuses, and share photos and memes, then this could be the end. And all it takes is for them to add in the ability to see other users in their area on their screen, enabling and enticing them to interact with them for trading, battling, or just making new acquaintances.

POKÉMON GO AND DRIVING

If you thought that texting and driving was bad, then you just wait until Pokémon-ing and driving becomes a thing.

The ramifications for this one, however, is far worse than texting. And you can thank the unavoidable scenario for Pokémon to show up literally wherever you go for that. Couple this with not being able to rely on muscle memory, like you can with texting, as they can show up in any corner of your screen, and you have a perfect recipe for less eyes on the road and less brain capacity focused on controlling that coffin on wheels.

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POKÉMON GO AND ALL OUR LIVES

Yesterday I was at the beach and I witnessed someone in their mid-twenties swipe their finger up their screen while pointing it out to the water horizon (the way you throw a Pokéball to catch one). I watched them walk up the beach for another 100 metres or so, stopping intermittently and going about the same task. On their return I said hello and asked them if they were catching Pokémon. To which they replied “yeah man, got a Psyduck just before”.

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I laughed and they went on to tell me that they only went for a walk with their little sister and their dog, just to see if they could find some Pokémon. Which might sound a little lame to some, but hey, at least they were outside in the sun, right? And what difference is this to the millions of people that sit at the beach all day long scrolling social apps? I mean, at least they were walking. And with certain Pokémon only showing up in certain locations (like water Pokémon at the beach), and the game actually syncing with your phones GPS and pedometer to meet certain requirements, there is no doubt a huge incentive for people to get off the couch, and get outside…

Of course the issues then arise with the humans that are too glued to their phones to see the semi-trailer coming from their right, but this has already been happening for the past few years, so there is nothing new there.

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But with a whole new app and world for people to add into their lives, will the negatives outweigh the positives? I’ll let you decide. For now, I’m off to catch another Zubat.

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